Dev Blog
We released a plugin on the Unreal Marketplace! Get it now
It's the classic game production problem: artists can’t implement their visual effects until programmers build the systems that trigger them. But what if the order didn’t matter? If we can define the exact places their work needs to connect ahead of time, then either party can start their half and the other can meet them in the middle...
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion. Welcome to Rabbit Hell!
“Should I make my game in Unreal or Unity?” is a frequent conundrum for gamedevs, and one of the biggest sticking points is Unity’s use of C# versus Unreal’s C++. Freeform Labs' dilemma while developing ElemenTerra was that we preferred Unreal's renderer and editor but Unity’s C# scripting. Our solution was to integrate the open-source Moono-UE plugin, which lets us write C# code for our Unreal game! Let’s start with the core premise…